//==============================================================================
// Catapult shot_anim.txt
//==============================================================================

//==============================================================================
define trail
{
    TechLogic none/TG Convert Lvl 1
    set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Enemy Large
        }
    }   
    set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Ballista
        }
    }
}

//==============================================================================
define fire
{
    set hotspot
    {
        version
        {
            Visualparticle sfx a flaming petrobolos shot
        }
    }
}

//==============================================================================
anim None
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Siege E Catapult Projectile A
			connect hotspot trail hotspot
			//connect hotspot fire hotspot
         }
         version
         {
            Visual Siege E Catapult Projectile B
			connect hotspot trail hotspot
			//connect hotspot fire hotspot
         }
         version
         {
            Visual Siege E Catapult Projectile C
			connect hotspot trail hotspot
			//connect hotspot fire hotspot
         }
		}
	}
}

//==============================================================================
anim Bored
{
  SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Siege E Catapult Projectile A_bored
			//connect hotspot fire hotspot
         }
         version
         {
            Visual Siege E Catapult Projectile B_bored
			//connect hotspot fire hotspot
         }
         version
         {
            Visual Siege E Catapult Projectile C_bored
			//connect hotspot fire hotspot
         }
       }
   }
}
